Re:How I cut GTA Online loading times by 70%
by passivate on Sunday February 28, 2021 @05:18PM
(#26297641)
What makes it a nightmare? Can you share a few issues you've run into?
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Re:How I cut GTA Online loading times by 70%
by LukvonStrom on Tuesday March 09, 2021 @06:44AM
(#26397904)
The JS API is total crap. One has to use it to develop anything that gets a bit more complex, but MS chose to ignore things that exists in the ES standard (like normal iterators, wtf) for quite some time to preserve backwards-compatibility with IE.
This make neither debugging nor any further exposure to the API any fun.
Re:How I cut GTA Online loading times by 70%
by LukvonStrom on Tuesday March 09, 2021 @06:45AM
(#26397908)
SP, like any standard platform (think i.e. SAP) invites the systems integrators to customize the crap out of it, which tends to impact the bad performance even more.
Re:How I cut GTA Online loading times by 70%
by passivate on Tuesday March 09, 2021 @06:26PM
(#26405850)
I see. Thanks for sharing your experience!
Re:How I cut GTA Online loading times by 70%
by Sohcahtoa82 on Monday March 01, 2021 @05:54PM
(#26309612)
In my experience, Sharepoint is stupidly slow, and it feels like it's trying to be everything.
Like...I don't need it to notify me that I have new e-mail. I already have either Outlook or an Outlook tab running.
Sharepoint is a shining example of feature creep run wild.
I've never seen search work properly (where "properly" = 90+% of searches return desired document in first 2 results)
Re:How I cut GTA Online loading times by 70%
by passivate on Monday March 01, 2021 @12:34AM
(#26300029)
I see. We have some internal facing stuff that our IT has done using sharepoint. Its not pretty/modern by any stretch, but it works just fine. Was curious what the world looks like from the other side.
Isn't the search issue more of a indexing engine problem though? Can you plug in other engines?