Re:Why isn't Godot an ECS-based game engine?
by mhh__ on Saturday February 27, 2021 @02:16PM
(#26287330)
So what does Jai do that is different?
For performance at least my focus is usually on eliminating information-lossy interfaces i.e. try to keep the hot loops where the compiler can see them
For performance at least my focus is usually on eliminating information-lossy interfaces i.e. try to keep the hot loops where the compiler can see them