> I'm sure some specialties exist which are more difficult
OK, so we agree. Video game programming can definitely be very tricky, but it's like any other specialties once you reach a certain threshold of sophistication/scale/whatever.
I've seen video game studios which essentially have a single wunderkind who has to dabble in everything because no one else reaches his or her skill level. No other industry has low pay and crunch
> No other industry has low pay and crunch
I wasn't talking about the workload or low salaries. I was talking about the statement that "video game programming" as a discipline is the most difficult of all.
And plus I started my statement with "I find" , if you happen to program quantum systems and that's 10 times as difficult compared to writing a game engine in CPP, that's cool
Forza heavily uses ML. You have Network programming, in there. Well I'm sure some specialties exist which are more difficult, it doesn't change the fact of video game programmer can make half as less as a normal business programer.