Re:Smoothstep.io, a Shader Animation Tool
by atilimcetin on Friday February 26, 2021 @07:19PM
(#26281421)
On iPhone 12 with iOS 14.4, it works after enabling WebGL 2.0. But raytracing example shows lots of weird black pixels. It looks like shadows rays are self intersecting with the object.
Re:Smoothstep.io, a Shader Animation Tool
by paulgb on Friday February 26, 2021 @06:36PM
(#26281127)
Wow, this is really neat. It would be cool if there were a way to export the "animation" timeline as a function (in GLSL or JavaScript) so that it is possible to use these animations anywhere I can use WebGL. (Apologies if this is already a feature and I've missed it)
Re:Smoothstep.io, a Shader Animation Tool
by sneeuwpopsneeuw on Friday February 26, 2021 @05:42PM
(#26280744)
Nice website. It was only not clear to me what the home page was or how I could browse a list of examples or other peoples work. But maybe that association is just because i'm used to shadertoy.
Re:Smoothstep.io, a Shader Animation Tool
by Scene_Cast2 on Friday February 26, 2021 @06:39PM
(#26281156)
Obligatory mentions:
shadertoy.com is a "newgrounds + github for shaders", with a large collection of user-created content that runs inside the browser. Easy to look and modify source code, too.
Shadron. Really nice desktop tool for creating shaders.
https://t.co/OR8ih6MRr6?amp=1
https://t.co/X02YYeTgHT?amp=1
If you're looking for relatively 'easy' features to add, I'd love to be able to preview in fullscreen. Awesome work!
Settings> Safari > Advanced > Experimental Features > "WebGL 2.0"
https://www.subgraphs.com/#/editor/game_of_life
https://www.subgraphs.com/#/editor/wobbly_image
Note: Each node can be opened to view the source graph/code by right clicking and choosing open.
shadertoy.com is a "newgrounds + github for shaders", with a large collection of user-created content that runs inside the browser. Easy to look and modify source code, too.
Shadron. Really nice desktop tool for creating shaders.
(author - I like your site!)