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Re:Super Mario 64 Decompilation by accountofme on Tuesday February 23, 2021 @02:30AM (#26234711)
Fun fact: an ex workmate who once worked at rare told me why perfect dark required the extra memory cart: The maps were apparently compiled into the game as part of the code by the lead dev.
Re:Super Mario 64 Decompilation by RyanDwyer on Tuesday February 23, 2021 @03:09AM (#26234905)
That's false. All stage-specific data (geometry, collision info, scripting and even language files) is stored in a compressed format on the ROM, and only the current stage is unzipped to RAM.