Furthermore, A lot of companies to this date have there performance critical code written in C++ , C or Java
Such as you can take HFT for example they use C++ for most of their trading applications instead of newer languages
I'm definitely not saying C++,C or Java is better than Rust or Golang each language has its own pros and cons
High performance systems in GC languages often preallocate or use object pools to reduce time spent in the garbage collector. LMAX's Disruptor, for example, allocates all memory at startup; no additional memory is allocated so the garbage collector never runs. Generational GCs make this strategy more effective because long-lived or large objects are traced rarely or not at all. Another option for trading systems is to run garbage collection after hours when the market has closed.
Go's GC is conservative, not generational, and has a hard coded collection interval of 2 minutes; you pay for a GC even if no memory has been allocated. There are only a few configuration options for Go's GC; if it doesn't work for your use case then you can either fork or use a different language.
This is more about scale and saving computing costs, than proving out a business idea or implementing new features.
One of the big issues with Go is that it's got a steep learning curve. (There was an article about this posted on HN yesterday, in fact)
Rust, by contrast, is an extremely easy language to learn. Of all the languages I've picked up at least partially in my ~12 years of professional programming, Rust was probably second only to to PHP in "get up and start running with it".
If Discord is trying to pick up new developers, or cross discipline seniors to improve their talent pool, Rust is definitely a better choice than Go.
I wish we had a good way to evaluate this question in a quantitative way, but I haven't seen one yet. So reasonable people are going to disagree on the answers here.
I am sure rust is great but it is at the very least more difficult to learn then go.
I don't get Rust. I got Go very easily. Rust just doesn't make sense for me.
In Go I can just write down my thoughts and they translate to code easy. I don't even know which mental game I have to play in Rust. And all the conventions in Rust are another step. The final nail is the un-community of Rust. I still have no idea how to write a simple RESTful http server with a mongodb backend. I've asked only to have been met with downvotes on Reddit. The official MongoDB discourse didn't answer either.
Time and again I want to do something with it but every time I just quit frustrated and irritated of the complexity of everything in Rust land.
Think of Result as (foo, err) bundled into one thing. result.unwrap() is then equivalent to:
if err != nil {
panic(err)
}
And the ? operator is: if err != nil {
return ..., err
}
You don't need to unwrap (or ?) everything, just things that return a Result -- which is the same as functions which return an error in Go. The advantage of Result is that you can never forget to handle the error because the compiler requires you to get the value out of the Result in such a way that you have to handle errors.Don't get me wrong, there are complicated things in Rust, I just don't see how Result-based error handling is one of them. This is also not a new idea, many languages have something similar.
Compare Go and C++, and I bet C++ has had more language changes since Go's 1.0 than Go has. That makes large portions of C++ "relatively new and immature" compared to Go.