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Re:“User Engagement” Is Code for “Addiction” by wizzwizz4 on Tuesday February 16, 2021 @10:24AM (#26154688)
I'd prefer “you'll need to buy about 50 more loot boxes, on average, to get that item” as wording. Bonus if there's a question mark next to it that explains probability (specifically, why the gambler's fallacy is wrong – though not necessarily mentioning the fallacy).
Re:“User Engagement” Is Code for “Addiction” by michaelmrose on Tuesday February 16, 2021 @02:16PM (#26157619)
Wouldn't it be easier to just ban gambling apps including ones disguised as games from app stores?

You could probably get virtually everyone by simply defining it as a game with in app purchases that provide probabilistic or in game performance improvements.

If they can sell levels but not swords nothing of value will be lost.

Re:“User Engagement” Is Code for “Addiction” by tesseract on Tuesday February 16, 2021 @11:06AM (#26155182)
"Most <evil grin> players will get the item after buying 26 more boxes"
Re:“User Engagement” Is Code for “Addiction” by pixelbro on Tuesday February 16, 2021 @11:42AM (#26155755)
While we're all patting ourselves on the back for understanding probability, the correct calculation is actually log.98(.5) = 34.3 = number of attempts required for a 50% chance of getting a 2% item.
Re:“User Engagement” Is Code for “Addiction” by TeMPOraL on Tuesday February 16, 2021 @11:05AM (#26155175)
Good catch, I agree yours is better.