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Re:GTA III and Vice City fully reverse engineered: re3 by lostgame on Sunday February 14, 2021 @01:07PM (#26134550)
Brilliant move, must have been one hell of a smart guy.

I hate to say it, but fixed frame rates these days seem very 'lazy'? Obviously depending on use case and hardware.

Re:GTA III and Vice City fully reverse engineered: re3 by dagmx on Sunday February 14, 2021 @02:59PM (#26135672)
I wouldn't call it lazy. All development is compromise. Especially game development.

If you know the game is only going to run on certain hardware, and you make the most money during the launch period of the game, it doesn't make sense to spend time, effort and money on something niche for the future.

Re:GTA III and Vice City fully reverse engineered: re3 by Macha on Tuesday February 16, 2021 @08:33PM (#26161501)
Delta times make difficulty for games that rely on lockstep for multiplayer. It's why factorio, for example, is capped at 60fps and will slow down gameplay at slower framerates.