Re:GTA III and Vice City fully reverse engineered: re3
by ricardobayes on Sunday February 14, 2021 @11:19AM
(#26133579)
Our local computer graphics prof hated this and set the loop rate random for the opengl idle function on our submission server. At one point it hang for 5 minutes between frames.
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Re:GTA III and Vice City fully reverse engineered: re3
by lostgame on Sunday February 14, 2021 @01:07PM
(#26134550)
Brilliant move, must have been one hell of a smart guy.
I hate to say it, but fixed frame rates these days seem very 'lazy'? Obviously depending on use case and hardware.
Re:GTA III and Vice City fully reverse engineered: re3
by dagmx on Sunday February 14, 2021 @02:59PM
(#26135672)
I wouldn't call it lazy. All development is compromise. Especially game development.
If you know the game is only going to run on certain hardware, and you make the most money during the launch period of the game, it doesn't make sense to spend time, effort and money on something niche for the future.