Re:GTA III and Vice City fully reverse engineered: re3
by fnord77 on Sunday February 14, 2021 @11:26AM
(#26133630)
is it more stressful working on games than in the corp world?
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Re:GTA III and Vice City fully reverse engineered: re3
by SeanBoocock on Sunday February 14, 2021 @01:52PM
(#26134981)
I have never had a job that wasn't at least games adjacent, but I expect the comparison is not that clear. There is a huge diversity of commercial game development, just as there is for commercial software development generally. On average game development is probably more stressful because: it is an entertainment product in addition to being a piece of software; the funding models for independent game developers are often project based, which can lead to a lot of instability.
There are corners of game development that are more "chill" than others. Studios doing work-for-hire for other projects can build sustainable businesses. People in the "serious" game and simulation space seem to have a pretty normal work experience. Likewise shared tech teams at the biggest publishers/developers are more insulated from business variability and shifting project deadlines.
Re:GTA III and Vice City fully reverse engineered: re3
by BossingAround on Sunday February 14, 2021 @12:22PM
(#26134119)
Ask CDPR developers.
Re:GTA III and Vice City fully reverse engineered: re3
by robotnikman on Tuesday February 16, 2021 @01:27PM
(#26157062)
It seems like bigger game companies push for lots of crunch and are more stressful, while smaller companies and indie dev teams are more relaxed.
This is all anecdotal from interviews, news, etc that I've seen.
Re:GTA III and Vice City fully reverse engineered: re3
by skeeter2020 on Sunday February 14, 2021 @12:34PM
(#26134250)
of course it's going to vary, but yes.
I don't know if the new development model of "hit release date and fix everything after we sell the DLC" has made this better or worse.