Re:GTA III and Vice City fully reverse engineered: re3
by tmpz22 on Sunday February 14, 2021 @10:20AM
(#26133073)
Quirky variable names does not a good code base make.
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Re:GTA III and Vice City fully reverse engineered: re3
by spoonjim on Sunday February 14, 2021 @10:34AM
(#26133188)
It’s not a quirky variable name, it’s just the description of what’s happening in the game.
Re:GTA III and Vice City fully reverse engineered: re3
by bzb6 on Sunday February 14, 2021 @11:26AM
(#26133633)
Rockstar forgot to strip the PlayStation binaries so I suppose those are the variable names of the original codebase.
Re:GTA III and Vice City fully reverse engineered: re3
by aap_ on Sunday February 14, 2021 @11:32AM
(#26133687)
Those are struct names though. So they wouldn't be in there. They did share some headers with the MTA developers though and that's where we got bRenderScorched from. i think the body part name is ours though.
Re:GTA III and Vice City fully reverse engineered: re3
by bzb6 on Sunday February 14, 2021 @11:40AM
(#26133758)
Wow... how did mta convince rockstar to share stuff like that? For what purpose?
Re:GTA III and Vice City fully reverse engineered: re3
by aap_ on Sunday February 14, 2021 @11:56AM
(#26133888)
R* was a lot more open at the time and I guess they wanted to help them implement a multiplayer mode. that was before the whole hot coffee story.
Re:GTA III and Vice City fully reverse engineered: re3
by Hamuko on Sunday February 14, 2021 @01:02PM
(#26134502)
Guess it was good market research.
Now GTA V / GTA Online made half a billion dollars in 2019, six years after it was released.
Re:GTA III and Vice City fully reverse engineered: re3
by Stevvo on Monday February 15, 2021 @02:03AM
(#26139954)
Definitely. Early GTA Online was heavily inspired by MTA game modes.
For example, the races on crazy roads floating in the sky was a hallmark of MTA. It's far too abstract to think R* came up with that idea independently of the many years of prior art in MTA.
It's a shame they only copied the game modes and not the architecture, as GTA Online's biggest downfall is the P2P networking.