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Re:GTA III and Vice City fully reverse engineered: re3 by NullPrefix on Sunday February 14, 2021 @09:44AM (#26132770)
>Do not use features from C++11 or later.

Is this a technical requirement to have compiler feature parity on all platforms?

Re:GTA III and Vice City fully reverse engineered: re3 by aap_ on Sunday February 14, 2021 @12:16PM (#26134060)
Pretty much, but also our goal is to recreate the code in a way that R* could have plausibly written it. And that implies no C++11.
Re:GTA III and Vice City fully reverse engineered: re3 by withmorten on Sunday February 14, 2021 @08:14PM (#26137941)
To add to what aap mentioned, it also made it relatively easy to compile re3 and reVC with the original IDE it was written in - CodeWarrior 7. Some things accidentally made it in, like sized enums, but overall no major surgery required, or rather, far less than I expected.