Re:GTA III and Vice City fully reverse engineered: re3
by aap_ on Sunday February 14, 2021 @12:16PM
(#26134060)
Pretty much, but also our goal is to recreate the code in a way that R* could have plausibly written it. And that implies no C++11.
Re:GTA III and Vice City fully reverse engineered: re3
by withmorten on Sunday February 14, 2021 @08:14PM
(#26137941)
To add to what aap mentioned, it also made it relatively easy to compile re3 and reVC with the original IDE it was written in - CodeWarrior 7. Some things accidentally made it in, like sized enums, but overall no major surgery required, or rather, far less than I expected.
Is this a technical requirement to have compiler feature parity on all platforms?