withmorten
Re:The Framework Laptop
on Friday February 26, 2021 @12:44AM (#26271708)
Well actually, Win10 font rendering is broken, i.e. 1 and l look completely the same on Courier New on Win10, but not on Win7 ... there are years old bug reports (it broke in some feature update), but of course those have been ignored.
Re:Rare 'half-male, half-female' cardinal photographed in Pennsylvania
on Wednesday February 24, 2021 @11:09PM (#26259590)
Well, we all know that one-in-a-million chances crop up nine times out of ten.
Re:RE3(reversed source code for GTA3/VC) has received a DMCA takedown ...
on Saturday February 20, 2021 @09:25AM (#26204275)
The readme actually links to the Steam store, so if anything, they'd make more money!
Re:Playing GTA3 on FreeBSD 13.0-BETA2
on Wednesday February 17, 2021 @10:19AM (#26167260)
Also discussed here: https://news.ycombinator.com/item?id=26130320
Re:GTA III and Vice City fully reverse engineered: re3
on Sunday February 14, 2021 @08:17PM (#26137965)
Then you'll love "CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()" - yes, that is a name originally chosen by R*!
Re:GTA III and Vice City fully reverse engineered: re3
on Sunday February 14, 2021 @08:14PM (#26137941)
To add to what aap mentioned, it also made it relatively easy to compile re3 and reVC with the original IDE it was written in - CodeWarrior 7. Some things accidentally made it in, like sized enums, but overall no major surgery required, or rather, far less than I expected.
Re:GTA III and Vice City fully reverse engineered: re3
on Sunday February 14, 2021 @08:12PM (#26137932)
premake is something like cmake. The sources are at https://github.com/premake/premake-core.
The binaries in the repo are from their github actions builds, from whenever I last updated the premake binaries in re3: https://github.com/GTAmodding/re3/pull/945