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withmorten

Re:The Framework Laptop on Friday February 26, 2021 @12:44AM (#26271708)
Well actually, Win10 font rendering is broken, i.e. 1 and l look completely the same on Courier New on Win10, but not on Win7 ... there are years old bug reports (it broke in some feature update), but of course those have been ignored.
Well, we all know that one-in-a-million chances crop up nine times out of ten.
The readme actually links to the Steam store, so if anything, they'd make more money!
Re:Playing GTA3 on FreeBSD 13.0-BETA2 on Wednesday February 17, 2021 @10:19AM (#26167260)
Re:GTA III and Vice City fully reverse engineered: re3 on Sunday February 14, 2021 @08:17PM (#26137965)
Then you'll love "CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()" - yes, that is a name originally chosen by R*!
Re:GTA III and Vice City fully reverse engineered: re3 on Sunday February 14, 2021 @08:14PM (#26137941)
To add to what aap mentioned, it also made it relatively easy to compile re3 and reVC with the original IDE it was written in - CodeWarrior 7. Some things accidentally made it in, like sized enums, but overall no major surgery required, or rather, far less than I expected.
Re:GTA III and Vice City fully reverse engineered: re3 on Sunday February 14, 2021 @08:12PM (#26137932)
premake is something like cmake. The sources are at https://github.com/premake/premake-core.

The binaries in the repo are from their github actions builds, from whenever I last updated the premake binaries in re3: https://github.com/GTAmodding/re3/pull/945