I agree with your point because zig has evolved, but I do think that it is important to note at least for historical purposes, that zig was created literally as a "better c", and a lot of decisions are made because of some specific pain point X or Y in c
That is the role nothrow in placement new, and custom STL allocators as language tool.
Additionally plenty of APIs now have exception and error based versions with noexcept.
But even with exceptions enabled fallible allocation in practice does not work. There was an article that made malloc to return null randomly. All tested C++ implementations crashed then because they allocated memory when generating exceptions.
I am also curious to see how serious was that article.
You also skipped the section where Rust in its present state doesn't has any kind of recovery, it just panics.
Holy moving goalposts, batman!
The "don't pay..." thing has only ever applied to runtime, there nothing in there about not having to write more code yourself, etc.
(It's also a bit dubious in the first place. Chandler had a good talk about this at one of the CppCon's, IIRC. Can't be bothered to look it up, but it should be on YouTube.)
Can you elaborate on lazy analysis replacing the need for macros?
switch(build.target.os) {
.Linux => std.os.fork(),
.Windows => std.os.funcUniqueToWindows(),
else => @compileError("feature not supported for target os"),
}
This a simplified example to say that each path that depends on a comptime condition, such as the target OS, for example, feels intuitively consistent but in Zig types can (and do) mutate depending on those conditions and if the compiler were to eagerly check dead branches it would find plenty of semantical errors. In the stdlib you can see how `os` corresponds to a different struct definition depending on the target: https://github.com/ziglang/zig/blob/master/lib/std/os.zig#L5...I have some ideas to address this, but it does represent a flaw in the status quo design of the language.
I experimented a bit at how D's documentation generator behaves using these language constructs. Here's a snippet of some D code:
/// some struct description
struct Foo(T) // template
{
/// some alias description
alias Result = int;
/// some method description
Result foo()
{
string a = 3; // this does not normally compile
}
static if (is(T == int)) // evaluated at compile time
{
/// some method description 2
void bar() {}
}
version (Windows)
{
/// some method description for Windows
void bazWindows() {}
}
else version (Posix)
{
/// some method description for Posix
void bazPosix() {}
}
else
static assert(false, "Unsupported platform"); // evaluated at compile time
}
When generating documentation for the above code, and `Foo` has not been instantiated, the generated docs will include `Foo`, `Result`, `foo`, `bar`, and `bazWindows`. This is regardless of platform. The return type of `foo` will be `Result` and not `int`. This clearly shows that the D compiler doesn't perform semantic analysis when generating documentation. When doing a regular compilation and `Foo` is instantiated, `bar` will only be included if `T` is an `int`. `bazWindows` will only be compiled on Windows and `bazPosix` will only be compiled on Posix platforms.Looking at the implementation, the compiler will generate the docs after semantic analysis and only if there are no errors. But, if `Foo` is never instantiated no errors have occurred so it will continue to generate the docs.
On the other hand, if `Foo` is instantiated (and compiles) the compiler will generate docs for the AST after semantic analysis has been performed and `bazWindows` will only be included if the docs were generated on Windows and `bazPosix` will only be included on Posix platforms. What's weird though, is that it seems `bar` will be included regardless of what type `T` is.
With Zig you can have a function where some or all arguments are marked as "comptime", which means the values for those arguments must be known at compile time. Combined with the fact that types can be used as values at compile time means that you can use Zig to generate Zig functions in a safe way.
(I'm vaguely familar with Zig from a talk by the creator about 1½ years ago, fwiw.)
I was one of those people that started the idea that Zig should be compared to C more than C++. One day I'll express more clearly what I meant by that, but in the meantime I would say that Zig can and should be compared with C++ too.
More generally I think we got to the point where Zig deserves to be analyzed in it's own right and not as a reflection of another language because, among other things, it leads to this kind of misunderstanding:
> I've noticed that compile-time feels like a very lazy environment, meaning that functions do not seem to undergo full semantic analysis unless they are called from somewhere.
Comptime's lazyness is a necessary feature and not an accident. This is how Zig can avoid having a macro system.
More in general the idea is that you are supposed to write tests for your code, which will then ensure your functions get analyzed, and which in turn will produce documentation for your code. This makes testing more core to the development process than it is in other languages.
I'm not saying everyone has to like this approach, but if you stop at the comparison with C, you risk missing how the design of Zig is able to spiral into an new and radical programming experience.
See for example this Twitch clip from yesterday: https://clips.twitch.tv/RockyLivelyChimpanzeeDoubleRainbow-P...