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Re:Implementing the Elo Rating System (2020) by smogcutter on Friday February 12, 2021 @05:05PM (#26119091)
One issue is that once you find your level, Elo should keep you around a 50/50 win rate. So it doesn’t feel like you’re making progress or improving even if in a real sense you are.

It’s also a bad fit for team games. But ranking individual contribution to a team is hard. Even for something like the NBA where there’s obviously a ton of incentive to do this, statistical methods rely on a large sample size and often need to be taken with a grain of salt.

Re:Implementing the Elo Rating System (2020) by Kranar on Friday February 12, 2021 @05:41PM (#26119394)
Most multiplayer games I know of, such as StarCraft, use a different score for single player and multiplayer games. You might have an amazing single player Elo score but a crappy multiplayer score and vice-versa.