Re:Implementing the Elo Rating System (2020)
by Kranar on Friday February 12, 2021 @05:41PM
(#26119394)
Most multiplayer games I know of, such as StarCraft, use a different score for single player and multiplayer games. You might have an amazing single player Elo score but a crappy multiplayer score and vice-versa.
It’s also a bad fit for team games. But ranking individual contribution to a team is hard. Even for something like the NBA where there’s obviously a ton of incentive to do this, statistical methods rely on a large sample size and often need to be taken with a grain of salt.