async fn read_to_string(path: impl AsRef<Path>) -> io::Result<String> {
std::fs::read_to_string(path)
}
It doesn't have await inside! My mind was blown as I saw that.> This blog post describes a proposed scheduler for async-std that did not end up being merged for several reasons.
I don't think it's a particularly good idea in the first place - it's basically an automatic watchdog-driven block_in_place(). It doesn't remove the problem of blocking in futures, it just limits the damage to the local task rather than blocking the entire executor.
That's fine in the simple case of future-per-task, but it's pretty common to be polling multiple futures concurrently within one, so it's not a general solution.
That is a super interesting strategy, though obviously only works when you can « afford » a multithreaded scheduler.
Anyway I wonder how they manage this, signals?
Each worker thread runs in a loop executing a queue of jobs. On every iteration it sets an atomic progress flag to true.
The runtime in which it's contained polls its workers every 1-10ms, atomically swapping in false and checking to see if the previous value was also false - if so, it steals its task queue and spins up another worker to execute it.
https://github.com/async-rs/async-std/blob/ceba324bef9641d61...
Yeah, for example in comparison actix-web only uses single threaded workers - one per core. Future in actix-web doesn’t have to be Send or Sync, and I think it’s incompatible with what async-std is doing here. That design is almost certainly one of the reasons actix-web tops phoronix
It’s really not though, at least as long as the parameters and results are Send. For instance Tokio has a spawn_blocking which runs the function on one of the blocking threads it spawns on-demand specifically for that use.
Meanwhile « blocking on a future » requires adding and managing an entire async runtime and its interactions with the rest of the program, and locking up the runtime is a very real possibility.
Here's how you would do a write()/fsync()/read() with this (https://github.com/coilhq/tigerbeetle/blob/beta/src/io.zig#L...):
const offset: u64 = 0;
const bytes_written = try io.write(fd, buffer_write[0..], offset);
try io.fsync(fd);
const bytes_read = try io.read(fd, buffer_read[0..], offset);
Other sync functions can use this asynchronous IO completion code in a synchronous style (as this snippet shows) and still get all the zero-syscall and asynchronous performance of io_uring. What this is actually doing under the hood is filling SQEs into io_uring's submission queue ring buffer and then later reading completion events off io_uring's completion queue ring buffer, so it's fully asynchronous in the I/O sense but this hasn't spilled out and leaked over into the control flow. The control flow is as it should be, nice and simple and synchronous.Beyond this, Zig still allows you to explicitly indicate concurrency with the `async` keyword, for example if you wanted to run multiple async code paths concurrently.
But the crucial part is that Zig's async/await does not force function coloring on you to do all of this: https://youtu.be/zeLToGnjIUM
Pretty incredible on Zig's part to be able to pull this off. Huge kudos to Andrew Kelley. Also, thanks to Jens Axboe and io_uring, what you saw above was first-class single-threaded or thread-per-core, there's no threadpool doing that for you, it's pure ring buffer communication to the kernel and back, no context switches, no expensive coordination. Pure performance. There's never been a better time for Zig's colorless async/await. The combination with io_uring in the kernel is going to be explosive. It's a perfect storm.
Sadly with so many things having gone async-first (or only) it’s become difficult not to end up with an async runtime anyway, or not be forced to use an async system. I wanted to build a small web-based tool for local, didn’t really find anything which was not async.