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Re:A sneak peek at MetaHuman Creator by Geee on Wednesday February 10, 2021 @04:44PM (#26095231)
I don't think you can create constraint-based system with 'artist hours'. Just like you can't create realistic 2D face generator without a GAN. It has to be based on samples of real people. There exists lots of generators, such as Daz3D, but you can't create realistic results in these because of their simplistic model. I haven't tested this yet though, so I might be assuming things.
Re:A sneak peek at MetaHuman Creator by Arelius on Wednesday February 10, 2021 @07:08PM (#26096568)
I think you are just assuming things. I think most likely this is exactly like a lot of existing generators, such as Daz3D, but with a lot more work put into them. Especially regarding the material model, hair, animation morphs and the like.

Just look at the rig controls, it's exactly a better, and more polished version of rigging controls that have been used in animation studios for years. I think they are just doing what everyone else is doing, but with just a ton more money.

Re:A sneak peek at MetaHuman Creator by bvoq on Thursday February 11, 2021 @02:37AM (#26099181)
It’s a sims 4 type character generator, no AI needed.