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Re:Terraria on Stadia cancelled after developer's Google acc... by ryandrake on Monday February 08, 2021 @04:01PM (#26070053)
> Doing a Mac build from Unreal or Unity is generally easy

You'd think, but a lot of mainstream engine-based games that could "easily" have a mac port never get one, even an unofficial one offered as totally unsupported. Look at Among Us for example. Not by any stretch a high-end game. It runs on Windows, Android, iOS, a bunch of XBoxen, and probably other consoles. I bet the developer could spit out a working native macOS version with the push of a button, but so far hasn't.

Kerbal Space Program is another example. When last I checked, they did have a native mac version, but it was hamstrung in some way--I think it was limited to 32-bit or something.

I can't imagine these examples are actually a huge amount of effort to make happen. As a fan and programmer I'd be willing to do it for free.

Re:Terraria on Stadia cancelled after developer's Google acc... by simonh on Tuesday February 09, 2021 @03:29AM (#26075131)
KSP has been 64-bit on Mac from around the same time as Windows and is still fully supported.

A lot of games did drop off the Mac when it moved to 64-bit only though.