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Re:Factorio 1.1 stable by username90 on Friday January 29, 2021 @03:39PM (#25962176)
Most 3d action games have extremely few gameplay programmers, they just pick an off the shelf engine and then most of the technical work is optimizing the graphics pipeline.
Re:Factorio 1.1 stable by maccard on Saturday January 30, 2021 @06:36AM (#25968272)
Ive worked on AAA games for the last 8 years, and I made my own 2d games for 5 years before it. My current project has something in the region of 60-70 gameplay programmers, and has been this scale for the last 3 years. Writing gameplay code and engine code are two very different experiences with different constraints. There is plenty of technical work in writing good gameplay code.