Re:Factorio 1.1 stable
by Chabsff on Friday January 29, 2021 @09:41AM
(#25957672)
It's hard to tell for sure. Double-buffering game updates like that can involve a lot of memory copying. Considering that it would not surprise me in the least if Factorio was close to being bottlenecked by memory bandwidth, this could easily be counterproductive.
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Factorio is sensitive to memory latency, not memory throughout. This matches expectation of a single threaded application with many data dependencies. Ripe for multithreading where data independencies can be made.