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Re:Factorio 1.1 stable by freddie_mercury on Friday January 29, 2021 @09:23AM (#25957457)
This comparison is somewhat misleading though.

AAA games like Call of Duty Modern Warfare (2019) only have 50-60 developers.

But then they'll have another 50-60 designers. 15 audio people. 40 animators. 90 artists.

Most of that large team size is caused by the realistic graphics, which Factorio (and most other indie games) simply don't have.

Re:Factorio 1.1 stable by newswasboring on Friday January 29, 2021 @09:44AM (#25957706)
Well the factorio team is also only 4 developers, 1 tech lead, 1 art lead and 1 3D modeler for some reason. You still think its misleading comparison?[1]

[1]https://factorio.com/game/about

Re:Factorio 1.1 stable by momothereal on Friday January 29, 2021 @10:18AM (#25958065)
Here's more info on their GFX pipeline, where Blender is used to create the 3D models then pre-rendered for the game: https://www.factorio.com/blog/post/fff-146 (2016)
Re:Factorio 1.1 stable by Macha on Friday January 29, 2021 @09:45AM (#25957727)
The factorio graphics are designed in 3d and pre-rendered to 2d for use in the game