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Re:Game Design Perspective: Stardew Valley (2020) by gdulli on Saturday January 23, 2021 @09:49PM (#25888608)
I quit Stardew the first time for the reason you just said. The day/night cycle was unforgiving.

I started it again a few weeks ago when 1.5 came out. This time I'm using mods. I usually avoid mods because it feels like cheating, it doesn't feel like an accomplishment to succeed at an arbitrarily modified version of a game.

But since this game isn't competitive, and mods make the difference between having a game to enjoy and skipping it altogether, I have no problem with mods. There's one that lets you pause/unpause the day so it can be as long as you want.

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