Re:Game Design Perspective: Stardew Valley (2020)
by DC1350 on Saturday January 23, 2021 @07:02PM
(#25887368)
The day/night cycle. I don’t think I played until the end of year 2. It felt like every day was just managing my crops as fast as I could, then running straight to the mine and getting as far as possible before the day ended. Days where it rained were a relief. Maybe I just planted too much
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Re:Game Design Perspective: Stardew Valley (2020)
by gdulli on Saturday January 23, 2021 @09:49PM
(#25888608)
I quit Stardew the first time for the reason you just said. The day/night cycle was unforgiving.
I started it again a few weeks ago when 1.5 came out. This time I'm using mods. I usually avoid mods because it feels like cheating, it doesn't feel like an accomplishment to succeed at an arbitrarily modified version of a game.
But since this game isn't competitive, and mods make the difference between having a game to enjoy and skipping it altogether, I have no problem with mods. There's one that lets you pause/unpause the day so it can be as long as you want.