Re:The Cabal: Valve’s Design Process for Creating Half-Life ...
by ArtWomb on Sunday January 17, 2021 @09:19AM
(#25810801)
>>> comment seems to come out of nowhere
Most definitely represents my scatterbrain state of mind as of late ;)
As boogies states, this is the crux of what I was trying to get at re: tooling. Considering Cyberpunk 2077 as a massive non-linear narrative. What does the graph tying it all together look like? With hundreds of designers adding their contribution. How do you reason about the whole? Even basic algorithms such as "can I reach this node from every other node"?
Most definitely represents my scatterbrain state of mind as of late ;)
As boogies states, this is the crux of what I was trying to get at re: tooling. Considering Cyberpunk 2077 as a massive non-linear narrative. What does the graph tying it all together look like? With hundreds of designers adding their contribution. How do you reason about the whole? Even basic algorithms such as "can I reach this node from every other node"?