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Re:The Cabal: Valve’s Design Process for Creating Half-Life ... by asiachick on Sunday January 17, 2021 @02:18AM (#25808885)
> And the result is the cohesive narrative vision in Half-Life.

Half Life has no cohesive narrative. It is just a bunch of interesting random scenes thrown together and people make up their own narrative about it. It works but it's not a "cohesive narrative"

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