Re:The Cabal: Valve’s Design Process for Creating Half-Life ...
by asiachick on Sunday January 17, 2021 @02:18AM
(#25808885)
> And the result is the cohesive narrative vision in Half-Life.
Half Life has no cohesive narrative. It is just a bunch of interesting random scenes thrown together and people make up their own narrative about it. It works but it's not a "cohesive narrative"
Half Life has no cohesive narrative. It is just a bunch of interesting random scenes thrown together and people make up their own narrative about it. It works but it's not a "cohesive narrative"