Re:The Cabal: Valve’s Design Process for Creating Half-Life ...
by mhh__ on Saturday January 16, 2021 @06:17PM
(#25806465)
> UE4 Blueprints are phenomenal for visual development.
My guess is that it probably doesn't scale all that well. I think the issue it's so much the technology but the people who use it - when you see UE4 projects labelled "Blueprint only!" what that usually means in my experience is unmaintainable, unsearchable, no version control etc.
They're great for animations, but for anything vaguely structured they're just slow and RSI inducing.
My guess is that it probably doesn't scale all that well. I think the issue it's so much the technology but the people who use it - when you see UE4 projects labelled "Blueprint only!" what that usually means in my experience is unmaintainable, unsearchable, no version control etc.
They're great for animations, but for anything vaguely structured they're just slow and RSI inducing.