For example, in the pilot episode, they pass by a Reaver ship while enroute to another planet. The encounter occurs slowly enough for the crew to get a long look at the Reaver ship as it passes. The closing speed seemed to be about 100mph at best.
Whereas with the Apollo mission to the moon, the capsule was traveling 25,000 mph, or ten times the speed of a bullet. And even then it took three days to get to the moon.
And even 25k mph is slow if we're talking about crossing actual interplanetary distances.
I don't know if it's "particularly bad" by the standards of screen SF. No shows do it well, and the vast majority don't even try.
Beyond that, they do treat maneuvering in space with greater realism that most shows.
Frontier: Elite II (the 1993 game) was the same; it was pretty hardcore Newtonian, but the autopilot would only use the front-facing thrusters to decelerate, even though the main thrusters were much more powerful. If you were under time pressure and needed an efficient flight plan, you had to do turnover and deceleration manually and by eye.
One could even say some things aere kess advanced than one would expect - quite a few autonomous weapons, big rotating space colonies (oneil island 3, standfor torus, clarke wheel, etc) or worldhouses. Also no laser/gracer/xaser weapons or long range kinetic energy weapons. And no nuclear bomb pumped lasers.
All those moons - just like the central planets, they're as close to Earth-That-Was as we could make 'em: gravity, atmosphere, and such
but never provided any explanation. In that medium (live-action TV) it's just handwaving around the production difficulties of showing low-G; Joss by his own admission will cry if you ask him science questions.