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Re:Dungeon Magazine by dragonwriter on Thursday January 14, 2021 @02:58PM (#25781626)
> My group gave up on 5e because it (subjective) felt like the PCs were overpowered early on (especially the healing rules).

Well, compared to the “classic” versions (through, oh, AD&D/2e), 5e’s handling of cantrips and assignment of hit dice to classes make the primary casters more active and less like eggshells at low levels, and healing outside of “healer” character abilities is much more generous by default (but there is also, in the books, a simple option that makes it grittier reverses all of that except the not-eggshells parts, by increasing the time for “short rests” and “long rests” which are key for both healing and spell recovery.) Also, I feel like lots of tables by people who come from older versions underuse exhaustion.

Re:Dungeon Magazine by Jtsummers on Thursday January 14, 2021 @03:16PM (#25781877)
People do ignore encumbrance/exhaustion a lot, kind of annoys me when I have to remind my players: You can't carry a battle axe, longsword, longbow, crossbow, two fishing nets, and a boulder. I don't care that you have 18 strength and it's technically something you can lift, it makes no sense to be able to run with all of that, let alone expecting to keep up with unencumbered opponent.

But this is one of the great things of this hobby:

1. There are thousands of systems to select from.

2. No one forces you to play it RAW.

3. If you do want RAW, you can probably find a system that works for you.

The most important parts are: what's fun and conveys the sense you want for the game; agreeing on the rules (either RAW or house) with some consistency (What do you mean I can't jump down 10'? You let him jump off a 50' cliff without getting hurt just last week!).

Re:Dungeon Magazine by dragonwriter on Thursday January 14, 2021 @03:22PM (#25781961)
Yeah, and I have no problem with people using what they want and ignoring what they want at their tables. I just think that a lot of the people who complain that 5e boosts PC power more than they like are underusing new core features and options that counter that effect, and in the core exhaustion seems to be a common piece that gets overlooked or underused (avoiding encumbrance has been common, AFAICT, from the earliest days of D&D, and I don’t think 5e substantially alters the impact of ignoring that.)
Re:Dungeon Magazine by cwyers on Thursday January 14, 2021 @06:13PM (#25784330)
Another thing that I think takes a little getting used to coming from 3rd (or Pathfinder) to 5th is the idea of bounded accuracy:

https://olddungeonmaster.com/2014/08/30/bounded-accuracy/

The TL;DR is that AC/attack bonuses/saving throws/save DCs used to scale a lot more than they do now. The upshot of this change as a DM is that you can plan out encounters differently. Feel like your first-level characters aren't getting enough of a workout? Throw a CR 3 or 4 encounter at them. I ran Curse of Strahd as my very first 5th Edition campaign, and there was an encounter at the end of the early section where I'm like, they already lost one character earlier in the dungeon, this is a straight-up TPK. But they handled it fine, although they used about a day's worth of abilities/spells that recharge with a long rest in a single encounter. That's where I started to get a much better feel for how encounter balance works in 5e.