CDPR is no saint but compared to the rest of the industry they are relatively. I’m thoroughly enjoying it despite some small bugs here and there but given the massive size of the game and the really ambitious stuff they’ve done in animation it’s amazing what they got done in the time window they had between Witcher 3 and the original launch timeframe.
I hope CDPR learns the right lessons though and focuses upon engineering management and how to rein in their marketing better.
CDPR cannot replace talent that's gone - and it shows in cyberpunk.
The graphical details are amazing and the art direction great in cyberpunk (disregarding the bugs and stuff on console). But it's very much a high production value game, but without the singular vision that would've made it an excellent immersive sim game (ala Deux Ex). And this missing singular vision is due to the lost staff that had this element for TW3.
Same here. I bought it on PC via GOG, and while it was rough and unstable, I happily put about 100hrs of game play into it.
Honestly, they should have released it as under-development on platforms like Steam that support such designations. It's pretty common for studios to release games in an alpha/beta state. At least that way, gamers would know that they are getting a potentially buggy release.
For consoles, they straight up should not have released it until v1.07 at minimum. That's where they really screwed up. The game is in a much less playable state on the PS4, and console gamers in general are used to a much more polished gaming experience.
Look at me! Look at me, I got these awesome new pants and I also shat in them.
I bought the game a few days ago and, apart from the NVIDIA RTX timed-exclusive, I haven't run into any issues with it. It's already a touch above the usual Witcher release.
It's also worth noting that, at least from my perspective, there was a vocal crowd begging for the game on account of "something to do during the pandemic, assuming bugs warts and all". I'm not sure if this is why they released an objectively non-functional game to previous-gen consoles, but I would be inclined to believe the excuse.
They made promises about work environment that weren't fulfilled.
They blatantly lied about previous gen consoles performance. PC gamers are used to games not running well, but main appeal is that games usually run within the baseline. CP2077 is unplayable on PS4 and XB1.
CP2077 isn't TW3 level of unfinished. I think CDPR has bitten off more than they can chew.
People should have learned this lesson after No Man's Sky. If people are merely conjecturing about possible gameplay and features that they don't even know will be in the game, they're going to be dissatisfied with the game.
CYBERPUNK 2077: Lies, Excuses, & Sycophantic Fanboys
https://www.youtube.com/watch?v=7mKYZVtjgoY
CYBERPUNK 2077 - Early Reviews & CDPR TOTALLY Misrepresented the GAME
https://www.youtube.com/watch?v=Ko33FH1IItI
CYBERPUNK 2077: INFLUENCERS & JOURNALISTS Are Also to BLAME
But every time they have not only released thousands of bug fixes/improvements for free, but also delivered large dlc/content updates.
The difference with CP2077 I believe is that it was just the highest profile launch they have ever had by a wide margin. They are too big now.
I don't regret pre-ordering at all, because they have always done right by me.