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Re:HTML5-Powered Web Applications: 19 Early Adopters by tomdeal on Saturday May 21, 2011 @06:48PM (#2571963)
I think HTML5 is the future of application development. It has some very specific advantages compared to native apps, and we will see a lot more web apps with unique abilites. There is an interesting talk about that topic from the google io conference. It is a bit mobile specific, but really worth a look [1]

Of course, I am a bit biased, because I am currently building a browsergame on HTML5 techniques (canvas and local storage at the moment, but of course audio and video will also be a part) at http://www.breederisland.com. It is really amazing how fast the new javascript engines in the browsers are, if you don't use an internet explorer, of course ;)

[1] http://www.videosinhtml5.com/videos-about-html5/google-io-20...

Re:HTML5-Powered Web Applications: 19 Early Adopters by Andrex on Sunday May 22, 2011 @12:59AM (#2572652)
Heh me too! Canvas, localStorage, Audio, and FileWriter. http://4kg.co
Re:HTML5-Powered Web Applications: 19 Early Adopters by tomdeal on Sunday May 22, 2011 @04:21AM (#2572900)
First I wanted to use an existing game engine too, but I decided to write everything myself to get a better understanding of how canvas etc. works. Do you have any gameplay videos, yet?
Re:HTML5-Powered Web Applications: 19 Early Adopters by Andrex on Sunday May 22, 2011 @07:35PM (#2574566)
There's a tiny bit of gameplay in the vid I released a few days ago: http://www.youtube.com/watch?v=YfbiEQnWgRQ More vids will be coming out soon.

I also re-did the website very shortly after you commented, so check that out again.

Re:HTML5-Powered Web Applications: 19 Early Adopters by ThePinion on Saturday May 21, 2011 @07:42PM (#2572127)
Breeder Island looks pretty interesting. I've followed the Tumblr page to keep track of it. Can't wait to try it!
Re:HTML5-Powered Web Applications: 19 Early Adopters by tomdeal on Sunday May 22, 2011 @04:15AM (#2572894)
thanks :) wasnt my intention do advertise the game (yet), but I'm working full time on it, so it makes progress. I also plan to release the engine as open source in the future, once it is more stable and has better documentation.