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Re:Raymarching Distance Fields (2008-2020 compilation) by DonHopkins on Saturday January 09, 2021 @09:07PM (#25707909)
Inigo Quilez's procedural raymarching masterpiece, "Surfer Boy":

https://www.shadertoy.com/view/ldd3DX

    // Created by inigo quilez - iq/2018
    // License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

    // A surfer boy in the beach, disney/pixar style. I had to be very careful
    // with the complexity, otherwise the browser would crash during shader
    // compilation. I also had to split the boy in two layers because of that,
    // see below (the single pass version is smaller of course but takes 3 extra
    // seconds to compile, and renders a bit more slowly)
    //
    // This is totally painted to camera, it won't work from others perspectives.
    //
    // Common   - contains some basic stuff
    // Buffer A - renders the brackground - not super polished really
    // Buffer B - blurs the background
    // Buffer C - paints the boy, except the hand and the board
    // Image    - paints the hand and the board, and does some minimal postpro
    //
    // If you have a slow PC, you can watch it here:
https://www.youtube.com/watch?v=ya3FRzuozQ0

And Happy Jumping:

https://www.shadertoy.com/view/3lsSzf

    // Created by inigo quilez - iq/2019
    // License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
    //
    //
    // An animation test - a happy and blobby creature jumping and
    // looking around. It gets off-model very often, but it looks
    // good enough I think.
    //
    // Making-of and related math/shader/art explanations (6 hours
    // long): https://www.youtube.com/watch?v=Cfe5UQ-1L9Q
    //
    // Video capture:
https://www.youtube.com/watch?v=s_UOFo2IULQ

    //
    // You can buy a metal print of this shader here:
https://www.redbubble.com/i/metal-print/Happy-Jumping-by-Ini...

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