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Re:Raymarching Distance Fields (2008-2020 compilation) by andybak on Saturday January 09, 2021 @08:30PM (#25707440)
I thought there were some differences in how shaders were compiled. I'm no expert on this but my understanding was always that WebGl couldn't get the same raw performance as native apps - even at the shader level.

Some of the slides here seem to support this: https://www.khronos.org/assets/uploads/developers/library/20...

Re:Raymarching Distance Fields (2008-2020 compilation) by CyberDildonics on Saturday January 09, 2021 @09:19PM (#25708041)
What part of the slides support that? All it says is 'loss of performance on some mobile devices'.