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Re:Raymarching Distance Fields (2008-2020 compilation) by Impossible on Saturday January 09, 2021 @07:48PM (#25706939)
Voxels, as evidenced by the recent release Teardown. NERF is pretty amazing but isn't real-time like SDF raymarching. Tetrahedral meshes are interesting as well.

One of the best Siggraph papers from last year was Monte Carlo Geometry Processing http://www.cs.cmu.edu/~kmcrane/Projects/MonteCarloGeometryPr.... It doesn't introduce a new representation, but does introduce a new way to render various representations by sampling them in a unified way

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