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Re:Raymarching Distance Fields (2008-2020 compilation) by corysama on Saturday January 09, 2021 @04:25PM (#25704934)
PS4’s Dreams is pretty advanced voxel tech. Quite a bit has been written about how it works.
Re:Raymarching Distance Fields (2008-2020 compilation) by rsp1984 on Saturday January 09, 2021 @05:02PM (#25705317)
I was actually looking for some resources on this but couldn't find much. Do you have any pointers? I saw Alex Evan's excellent talk from 5 years ago [1], which sparked my interest.

[1] https://www.youtube.com/watch?v=u9KNtnCZDMI

Re:Raymarching Distance Fields (2008-2020 compilation) by cma on Saturday January 09, 2021 @04:54PM (#25705241)
It uses SDFs as well, in both the voxel representation and in the stored operations that generate it.