Re:Architecture of the Game Boy Advance
by deergomoo on Tuesday December 29, 2020 @07:30AM
(#25569104)
Most these days double the resolution in each direction, so you have 4x integer scaling. It’s a different look for sure, but it’s razor sharp and you don’t have shimmering or other scaling artifacts.
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Re:Architecture of the Game Boy Advance
by mikepurvis on Wednesday December 30, 2020 @10:07AM
(#25582265)
I know some of it might be years of training from PC-based indie games with pixel art, but I really like the look of it.
I have it when playing GBA games on my Powkiddy RGB10 (also 480x320 native resolution), and I think it looks great, especially when compared to the 95 PPI display on my other handheld, a New 3DS XL.