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Re:Architecture of the Game Boy Advance by 3np on Tuesday December 29, 2020 @12:45AM (#25567110)
The one thing I remember the SP failed on was the unified charging/audio port. So unless you used an unsupported third-party dongle you couldn't charge and use headphones at the same time.

Otherwise agreed, it was a fantastic console.

Apart from web stuff, ARM C on the GBA was my primary early programming experience after dabbling around with QBASIC and GB(C) z80 C as a kid. There were a lot of community-made dev tools, example code and guides online that were reasonably approachable for a curious 12-year-old.

I owe a lot to the GBA homebrew community.

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