Re:Architecture of the Game Boy Advance
by fuball63 on Monday December 28, 2020 @11:14PM
(#25566643)
I think that the GBA is great because of the kinds of games you can make for it. It is a perfect blend of having hardware limitations to inspire creativity but being powerful enough to have games with enough depth to be compelling. Golden Sun comes to mind.
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Re:Architecture of the Game Boy Advance
by mikepurvis on Tuesday December 29, 2020 @09:03AM
(#25569781)
Advance Wars 2 is this game for me; I only recently discovered it and it blows my mind how much tactical depth there could be on such a tiny little screen with just a few buttons of controls.
Re:Architecture of the Game Boy Advance
by IntelMiner on Tuesday December 29, 2020 @10:46AM
(#25570839)
Advance Wars: Dual Strike for the DS is also a treasure and expands upon AW2 quite nicely
Unfortunately the much more grim and depressing "Days of Ruin" sold poorly and the studio has seemingly drifted away from making another AW game
Competitors like Tiny Metal or WarGroove just don't scratch the same itch either unfortunately
Re:Architecture of the Game Boy Advance
by mikepurvis on Tuesday December 29, 2020 @11:22AM
(#25571328)
Yeah, I played a bit of Dual Strike and enjoyed it also— my main complaint with it was that the slight 3D tilt on the gameboard mangles all that beautiful pixel art.
Have tried Wargroove (it was in a recent Humble Bundle) and it was fun, but agree that it's just not quite the same.