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Re:Raytracing won't simplify AAA real-time rendering by reader_mode on Monday December 28, 2020 @06:18AM (#25558332)
My impression is that asset creation is more scalable (even if labor intensive) and they figured out a way to manage it - I haven't seen a AAA title with asset issues, and from what I understand hiring a bunch of asset creators is cheaper than hiring developers to automate their work.

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