Re:Raytracing won't simplify AAA real-time rendering
by reader_mode on Monday December 28, 2020 @06:18AM
(#25558332)
My impression is that asset creation is more scalable (even if labor intensive) and they figured out a way to manage it - I haven't seen a AAA title with asset issues, and from what I understand hiring a bunch of asset creators is cheaper than hiring developers to automate their work.
Those are pretty different concerns tackled by different groups of people on AAA projects. The art requirements can be an order of magnitude larger than the gameplay side of things. That doesn’t make the gameplay side of things easy.