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Re:Raytracing won't simplify AAA real-time rendering by meheleventyone on Monday December 28, 2020 @06:00AM (#25558247)
> If that was true there wouldn't be so much logic and code bugs in AAA titles.

Those are pretty different concerns tackled by different groups of people on AAA projects. The art requirements can be an order of magnitude larger than the gameplay side of things. That doesn’t make the gameplay side of things easy.

Re:Raytracing won't simplify AAA real-time rendering by reader_mode on Monday December 28, 2020 @06:18AM (#25558332)
My impression is that asset creation is more scalable (even if labor intensive) and they figured out a way to manage it - I haven't seen a AAA title with asset issues, and from what I understand hiring a bunch of asset creators is cheaper than hiring developers to automate their work.