News for hackers. Stuff that matters.
Re:The Future of RTS by izacus on Sunday December 27, 2020 @09:33AM (#25551273)
The other part that Wargame series does well is unit intelligence and move a bit away from crazy clicking.

You can trust your AT squad to understand that other infrantry needs to be shot at with a gun and that tanks should be engaged with Javelins. This makes the game way more strategic and fun to play than something like Starcraft where you need to babysit moronic units and manually trigger their abilities. In Wargame you can focus more on positioning, information collection and movement instead of having to focus on clickathons to win. By the time shots are fired, the winner is probably already decided.

Re:The Future of RTS by __turbobrew__ on Sunday December 27, 2020 @09:45PM (#25556239)
My main gripe about the wargame AI is that there needs to be some sort of fire control for ATGMs. Too many times have I seen a jeep roasted by 4 hellfire missiles because all the apache helicopters in a squad engaged the same target.