Re:The Future of RTS
by maccam94 on Sunday December 27, 2020 @08:18AM
(#25550813)
I've found that it engages the same parts of my brain as writing software, and I only have a limited amount of time each day that I'm able to focus on either activity. So to some degree it is self-balancing, but it's also possible to lose 4-6 hours while playing it if you get in the zone.
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Re:The Future of RTS
by hombre_fatal on Sunday December 27, 2020 @09:22AM
(#25551210)
This is why I could never get into it nor Zachtronics games. Just feels like work.
Re:The Future of RTS
by AnIdiotOnTheNet on Sunday December 27, 2020 @10:28AM
(#25551646)
Honestly I think Zachtronics games are much better for this because they have discrete levels. You have many places you can just stop, and each level has a pretty solid definition of "optimal" (for whichever metric you're optimizing for), so you can actually be done with it.
Factorio presents a significantly more complex problem at a vastly increased scale.