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Re:The Future of RTS by AnIdiotOnTheNet on Sunday December 27, 2020 @10:28AM (#25551646)
Honestly I think Zachtronics games are much better for this because they have discrete levels. You have many places you can just stop, and each level has a pretty solid definition of "optimal" (for whichever metric you're optimizing for), so you can actually be done with it.

Factorio presents a significantly more complex problem at a vastly increased scale.

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