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Re:The Future of RTS by baby on Sunday December 27, 2020 @06:09AM (#25550265)
I’m sorry but the whole points of RTS is competition. It’s like complaining that we’re talking about tweaks to make chess more competitive.
Re:The Future of RTS by izacus on Sunday December 27, 2020 @09:35AM (#25551283)
Blizzard at some point publicly said that more than 60% of Starcraft 2 players never clicked on the "Multiplayer" button. This is why is has so much resources put into SP campaign with special units, recorded audio and cutscenes.

IMO this is why RTS genre really died out - the studios focused too much on eSport aspect and abandoned most of their paying customer base which wasn't interested in crazy clickathrons. Multiplayer games are very very loud, but they're not the ones paying most of the money.

When smaller studios tried to copy Starcraft 2, they usually cut down on singleplayer content and sales tanked with that.

Re:The Future of RTS by bjterry on Sunday December 27, 2020 @07:47AM (#25550659)
The single-player campaigns were a major focus for many early RTS. Even Warcraft II many players mostly played the single-player, but that was probably the tipping point due to the success of Battle.net.
Re:The Future of RTS by wgerard on Sunday December 27, 2020 @09:30AM (#25551253)
Eh, I'd say the campaign of WC3 was a pretty big focus, or at least Blizzard clearly considered it one since it formed the basis for a lot of WoW's storyline.
Re:The Future of RTS by 3131s on Sunday December 27, 2020 @08:47AM (#25550991)
Nah, I've always been terrible at RTS games but I'm still obsessed with them.

I'm also pretty far into creating a generative RTS and it's turning out well. Maybe you'll like it too!