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Re:Stadia uses a web app to bypass Apple's policy on cloud g... by stefan_ on Saturday December 26, 2020 @12:59PM (#25545085)
Ehhh, there is a big difference between streaming some Netflix show that has no input and can buffer minutes or more and a game where even 500ms of buffering are unplayable. Plenty of streaming protocols aren't designed to do that in the first place (hello, HLS) and I could very well imagine players just falling over if they are not in their happy place of usual buffer sizes.
Re:Stadia uses a web app to bypass Apple's policy on cloud g... by kevmo314 on Saturday December 26, 2020 @01:21PM (#25545265)
I haven't seen such issues with webrtc. It's been very low latency for my use cases.