Re:Stadia uses a web app to bypass Apple's policy on cloud g...
by stefan_ on Saturday December 26, 2020 @12:59PM
(#25545085)
Ehhh, there is a big difference between streaming some Netflix show that has no input and can buffer minutes or more and a game where even 500ms of buffering are unplayable. Plenty of streaming protocols aren't designed to do that in the first place (hello, HLS) and I could very well imagine players just falling over if they are not in their happy place of usual buffer sizes.
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