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Re:Figma: The product design team’s process by russelldjimmy on Saturday December 26, 2020 @12:31AM (#25541637)
> Figma is a product born of necessity and lack of vision from Sketch slipping on collaboration and implementation tools. But using web browser as a platform for design product has clear limitations. Figma is implementation tool - not creative tool. The best product will be something like Sketch with traditional license and multi-platform base with cloud based collaboration as a service.

I am curious about this point you’ve made. Can you help me understand this better?

I am someone who has switched from Sketch to Figma and I believe Figma is far superior for my use cases in nearly every way. Also, I believe that Figma’s free tier is excellent for casual users or those without a license from their company (between jobs). For me, Figma has been a breath of fresh air and the recent auto layout improvements have taken it to the next level. I work full time as a product designer.

Re:Figma: The product design team’s process by nbzso on Saturday December 26, 2020 @12:51AM (#25541717)
I am biased in my view. But if you have spare time you can check what was Macromedia Fireworks approach to UI design process.

I somewhat agree with preommr on this:

"Figma is an absolutely awful design tool that has great collaboration features. For a UI/UX design tool it has terrible constraints, and basically no support for state changes. There's variances now, which came out really recently. Before that, it was even worse. People would have separate designs for each possible state.

Let alone how limited the possible actions are. It's just frames, boxes, and vector elements."

Re:Figma: The product design team’s process by russelldjimmy on Sunday December 27, 2020 @12:31AM (#25549105)
> basically no support for state changes I agree that this is a major problem. User interfaces are full of state changes and Figma requires a new artboard for every state. While this is an issue, I’m not aware of any software that has solved this. Do you know of any?
Re:Figma: The product design team’s process by whywhywhywhy on Saturday December 26, 2020 @09:12AM (#25543561)
Fireworks was basically sketch + a slice of Photoshop but years before Sketch was even relevant.

Absolutely mind boggling how Adobe didn’t see value in it at the time.

Re:Figma: The product design team’s process by 542458 on Saturday December 26, 2020 @11:41AM (#25544482)
“Absolutely mind boggling how Adobe ___________”

Lots of ways to fill in that particular blank. Lots of squandered opportunities and questionable choices over there.

Re:Figma: The product design team’s process by nbzso on Sunday December 27, 2020 @02:04AM (#25549410)
Actually Adobe killed Fireworks in attempt to push more users in Photoshop/Illustrator land. I remember clearly paying a license only to find out months later that Fireworks is dead.
Re:Figma: The product design team’s process by whywhywhywhy on Sunday December 27, 2020 @08:34AM (#25550912)
Yeah I remember them adding more ui design features to photoshop but the workflow was so painfully clunky and underpowered compared to fireworks.