Re:Cakelisp: A Programming Language for Games
by CyberDildonics on Monday December 21, 2020 @11:35AM
(#25496457)
The power of luaJIT is that isn't doesn't take much work to get there. If you do normal things it ends up being very fast by default.
Re:Cakelisp: A Programming Language for Games
by arc-in-space on Monday December 21, 2020 @03:10PM
(#25498977)
Yeah, no, I agree. But my experience with it has also been that as soon as you start writing anything except simple code, its performance starts to suffer, while Chez handles complex abstractions more gracefully. So I suppose comparing them directly might be a bit unfair both ways.
Re:Cakelisp: A Programming Language for Games
by CyberDildonics on Monday December 21, 2020 @03:48PM
(#25499372)
What kind of things end up being slow in LuaJIT?
Re:Cakelisp: A Programming Language for Games
by arc-in-space on Monday December 21, 2020 @06:28PM
(#25501001)
Can't claim I remember much detail given how long I haven't worked with it. IIRC one of the issues had to do with tossing around anonymous functions inevitably causing it to give up on JITing and drop out into the interpreter
¹ Frequently on par or even better than LuaJIT, though it can take some work to get it there.