Re:Cakelisp: A Programming Language for Games
by CyberDildonics on Monday December 21, 2020 @03:48PM
(#25499372)
What kind of things end up being slow in LuaJIT?
[ Parent
| on HN ]
Re:Cakelisp: A Programming Language for Games
by arc-in-space on Monday December 21, 2020 @06:28PM
(#25501001)
Can't claim I remember much detail given how long I haven't worked with it. IIRC one of the issues had to do with tossing around anonymous functions inevitably causing it to give up on JITing and drop out into the interpreter