Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by gambiting on Sunday December 20, 2020 @04:57AM
(#25485124)
I'm a game developer so I'm pretty sensitive to bugs and no, the worst I've had in my 25 hours so far is some characters T-Posing, and oh, I sometimes can't loot stuff on the ground, the prompt just doesn't appear. None of the issues you mentioned. Playing on PC.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by dleslie on Sunday December 20, 2020 @11:23AM
(#25487308)
> It seems unbelievable that there could be such a massive difference in bugs just based on different hardware.
Most of the bugs I've seen recorded can basically come down to failed animation triggers, or animation interacting poorly with physics, or behaviour trees breaking on animation cues.
Animation isn't just character posing, it will be many scripted behaviours.
And that animation logic? Usually it's quite sensitive to timing issues and race conditions in complex, many-agent interactions.
That makes it quite sensitive to cpu differences.
It feels dismissive, but I agree. It seems unbelievable that there could be such a massive difference in bugs just based on different hardware.
Did these people never have a bald 'V'? Or have other characters clip into them? Or spook an entire street by dodging? Or get a wanted star for shooting a gang member? Or not have the weapon accessory page not update after salvaging? Etc.