Take the contrast between AAA Japanese games and western games for example. Japanese games are often less ambitious and the scope is smaller but the final product is generally way more polished. The shitshow that is currently going on with Cyberpunk (or back in the day with the mentioned No Man's Sky) would be unthinkable in a FromSoftware or Nintendo game for example. The people at these studios probably go through a good amount of crap as well, but the end product is just so remarkably different. I remember playing Persona 5 on PS3 and the experience was just great. There were obvious visual differences with the PS4 version, but I think the game was just as enjoyable from day one.
In the end, some companies have a minimum standard for quality and adhere to it, while others just straight up lie and deceive and have this toxic "anything goes" culture. It's unfortunate that we as consumers still reward the latter kind.
I guess agile methods are just leaking into game development, and it means games cannot really have a release date anymore.
Anyway as always, ambitious game visuals must die and leave room for creative gameplay. Of course there is a market for visuals, but the AAA game market with their burned-out crunch time developers, high costs etc, will keep having trouble, to the joy of the many independent game developers who want to get the money blockbusters are getting.