Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by woutr_be on Saturday December 19, 2020 @03:05AM
(#25475951)
I need to agree with you on this one, some of the NPCs throughout the story have terrible voice acting, but I can forgive it because they're a small part of the game. But the players' character is something that bothers me everything he speaks, it feels so emotionless, and often doesn't match the environment they're in.
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Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by BoorishBears on Saturday December 19, 2020 @03:40AM
(#25476118)
Something I will never understand... your character never uses personal pronouns in reference to their self.
And I don't mean gendered pronouns, just pronouns like "I" and "We". It seems none of the characters do.
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Instead of: "I need to get lunch"
It's: "Need to get lunch."
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"We need to get in there, and we need to do it fast"
"Need to get in there. Need to do it fast"
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"I'm tryin' alright?"
"Tryin' alright?
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"I like chocolate"
"Like chocolate"
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It's even more grating when you add in the forced sounding "Gruff Guy" voice the male V uses. I don't know what kind of weird tough guy vibe they were going for but it's like nails on a chalkboard sometimes.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by pwdisswordfish4 on Saturday December 19, 2020 @11:02AM
(#25478220)
Might have something to do with the fact that the dialogue was apparently originally written in Polish, which usually omits subject pronouns (they can be inferred from the verb form). If the translator was Polish, they might have carried that over to English.
(Noticed how I dropped ‘it’?)
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by BoorishBears on Saturday December 19, 2020 @11:38AM
(#25478568)
I heard something like this, but I figured with a 100 million dollar budget and an A-list actor, surely they had editors who would catch an error made through out the entire game, right?
I wanted to believe it was a poor stylistic choice to go with the "gruff upstart" image, but yeah I guess it really just might be basic translation issues...
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by kosma on Saturday December 19, 2020 @02:52PM
(#25480571)
Playing the game in Polish feels weird... as if the dialogue was originally written in English and then hastily translated. It's nowhere close to the first-class feeling of Polish version of TW3.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by moogly on Saturday December 19, 2020 @03:27PM
(#25480882)
That seems odd, because I saw a marketing video where they showed the band Refused working with an English language coach whose job it was to a) go over the lyrics and b) the singer's pronunciation/enunciation to make that in-game band that Refused is playing seem more of an authentically American band instead of a bunch of Swedish dudes.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by Hamuko on Saturday December 19, 2020 @04:49AM
(#25476374)
Maybe that's how people talk in 57 years.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by studius on Saturday December 19, 2020 @10:36AM
(#25478004)
Leaving the personal pronoun out indicates more humility, and it could also indicate dissociation, like lying. It's ambiguous and/or contextual, though.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by woutr_be on Saturday December 19, 2020 @04:01AM
(#25476198)
Something is definitely off with the voice acting in Vs' (male) voice, I can't quite put a finger on it, but most of the responses just don't match with the conversation that's going on.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by tdsamardzhiev on Saturday December 19, 2020 @12:18PM
(#25479019)
Maybe that’s just how people talk in ‘77 Night City.